I'll take a look at the KWR1 CVX vector BGL file in Terrain SDK TMFViewer later today to see which texture "should" be displayed in FSX.
If one right-clicks on the vector poly-line portion of the Polygon in TMFViewer, one can ID the vector texture type info.
Then we can backtrack to see if a layer, display priority, or overlapped vector "exclusion" issue may explain the non-display of the shoreline(s).
GaryGB
OK, here is the info for the shoreline of the "Island" on which you want the "Hill" built as a sloped flatten with a top AB flatten.
ADE XML data view:
<shoreline>
<guid>
{7b3229d8-18ed-4f4d-ae22-12660862aba1}
</guid>
<coordinates>
-105.04497508645,24.9259967484206,0
-105.018193974766,24.9343168470908,0
-105.004393497211,24.9590191853144,0
-104.981613870788,24.959049809838,0
-104.977697197915,24.954555628058,0
-104.958724366921,24.9629690194841,0
-104.935592428803,24.9711972973089,0
-104.940578904698,24.9676296545565,0
-104.944109611492,24.9633377900986,0
-104.946155083094,24.9608580803047,0
-104.954784867997,24.9503884520404,0
-104.937047287258,24.9436661816744,0
-104.935125623331,24.9429360584769,0
-104.935041244359,24.942814576785,0
-104.973358259213,24.9421775866958,0
-104.984993944349,24.9386946425001,0
-104.9875061484,24.9379263399835,0
-105.000437081741,24.9334554763463,0
-105.000333980657,24.9014832716775,0
-105.02279495477,24.9014832716775,0
-105.040443219933,24.9056249638735,0
-105.044992922354,24.9260132162418,0
</coordinates>
</shoreline>
GUID {7b3229d8-18ed-4f4d-ae22-12660862aba1} correlates with:
https://www.prepar3d.com/SDKv5/sdk/world/terrain/vector_shape_properties_guids.html
Vector Shape Properties GUIDs
Shorelines_Generic_Lake {7B3229D8-18ED-4F4D-AE22-12660862ABA1}
FSX 'default' Terrain.Cfg entry:
// FSX shorelines - generic lake shoreline
[Texture.112]
Name=Shorelines_Generic_Lake
Color=
FFC0C000
guid={
7B3229D8-18ED-4F4D-AE22-12660862ABA1}
Textures=
l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp
Layout=3_PLUS_4
StripWidthMeters=10
LandClassRemapType=natural
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=
90000
Water=No
I must now depart for a while, but plan to look in on this again later today.
GaryGB