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Hi Everyone,
I'm working on a C# Windows App that would allow the user to edit the payload and fuel loadout of the aircraft outside of the sim (mainly because I don't like the MSFS UI for this function). I almost exclusively fly the C208 and when I went hunting around I found that it has a .cfg file named flight_model.cfg. And lo and behold, in there are lines that define the payload per station and the fuel loadout. I'm thinking - perfect - the SDK doesn't let me do this automatically, I'll just edit these text files outside of the sim (after checking to make sure the sim isn't running) and then I won't have to worry about it.
But tonight I did some more digging and found out not all default aircraft, nor the one commercial aircraft add-on I have (the Carenado Seminole), have this file. Why Asobo would give some aircraft this config file, and not all of them, kind of blows my mind.
Anyhow, any suggestions on where to go from here? Is there potentially a better way to approach this? Or should I just wait until the SDK actually supports doing this in real time with the sim? I'm open to any comments - thank you!
I'm working on a C# Windows App that would allow the user to edit the payload and fuel loadout of the aircraft outside of the sim (mainly because I don't like the MSFS UI for this function). I almost exclusively fly the C208 and when I went hunting around I found that it has a .cfg file named flight_model.cfg. And lo and behold, in there are lines that define the payload per station and the fuel loadout. I'm thinking - perfect - the SDK doesn't let me do this automatically, I'll just edit these text files outside of the sim (after checking to make sure the sim isn't running) and then I won't have to worry about it.
But tonight I did some more digging and found out not all default aircraft, nor the one commercial aircraft add-on I have (the Carenado Seminole), have this file. Why Asobo would give some aircraft this config file, and not all of them, kind of blows my mind.
Anyhow, any suggestions on where to go from here? Is there potentially a better way to approach this? Or should I just wait until the SDK actually supports doing this in real time with the sim? I'm open to any comments - thank you!