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Effect lights in FSDS

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101
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australia
Hello,

Is it possible to make an effect light using the "nav light" method people speak of in GMAX. I wish to make a white one to put ontop of my ILS poles.

Thanks

Aaron
 
Here is a picture of what i've found in FSDS about the lighting, and what i want to achieve.

lightvu0.jpg


09_02.jpg


09gp9.jpg
 
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Yes and no...........:confused:

As far as I know, using FSDS v3 or higher, you cannot add effects directly to a model object used as scenery. You can't add them to the object inside of FSDS. If you are making an aircraft model, flyable or AI, you can add effects to the aircraft model, but not for objects compiled as scenery.

However you can add an effect anywhere you want by placing it using XML code. So the lighting effect in your example, would not be part of the scenery structure itself, it would simply be a separate bgl file that you would have to include with your other scenery files.

It's sort of a pain to have to do it this way but our friend Arno has made and excellent program for you to use to accomplish this.

ObPlacer XML-------"ObPlacer (or Object Placer for full) and ObPlacer XML are tools that allow you to place scenery object while slewing around in Flight Simulator. ObPlacer lets you place API macros, while ObPlacer XML lets you place library objects, effect files and MDL objects using the new XML format."

You can find it in here: http://www.fsdeveloper.com/forum/fsdevdownloads.php

It seems a bit daunting at first but after you get the hang of adding effects, you will be able to place them where ever you want.

This is one of FSDS's drawbacks unfortunately.
 
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Felix that is great news. I've read that bit, I still can't wrap my mind around it yet, gonna take several more reads to "get it".

EDIT: You are talking about scenery objects for FS9 correct? I really hope so because I've got a pair of these that could really use a landable deck.

hms_illustrious_funnel_smoke_effect_602.jpg
 
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Felix that is great news. I've read that bit, I still can't wrap my mind around it yet, gonna take several more reads to "get it".

EDIT: You are talking about scenery objects for FS9 correct? I really hope so because I've got a pair of these that could really use a landable deck.

hms_illustrious_funnel_smoke_effect_602.jpg

Specifically, it works with FSDS3.5.1 and the FS-X compiler....

Now, having said that, the X-file blurb created is the same for FS9 as it is for FS-X. I wonder if you can then compile the "FSX" x-file created by FSDS 3.5.1 with makemdl and process that into your FS9 bgl, OR, create the FSX x-file, create the FS9-x file, and copy paste the appropriate x file blurb from the FSX-x file to the FS9-x file?

The reason I believe that this approach would work, is that, unless I'm mistaken, Wozza hand-crafted the XML blurb in to a scenery FSDS 3 X-file to create a landable surface...
 
Thanks for your help, I ended up doing this with Gmax, i have attached a screenshot of how it turned out.

Thanks

Aaron.


sp1preview8xz5.jpg
 
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