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Hi all,
I've made an engine test building along with a simple engine smoke and sound effect that I've placed using simple xml code as per the SDK [or so I thought].
The smoke effects work fine for the three minutes as prescribed, but the sound just keeps on looping until I either hit slew on and off, or turn the FSX sound on and off [press Q].
Could anyone help me fix this please?
Here's the effect file and xml
[Library Effect]
Lifetime=5
Version=2.00
Display Name=Engine Test
Radius=20
Priority=0
[Sound]
FileName=EngineTest.wav
MinAttenuationDistance=10.00
Looping=TRUE
[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1
[Emitter.0]
Lifetime=600.00, 900.00
Delay=0.00, 0.00
Bounce=0.00
Rate=20.00, 30.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-2.00, 2.00
Y Particle Velocity=10.00, 20.00
Z Particle Velocity=-2.00, 2.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=3.00, 6.00
Type=19
X Scale=2.50, 3.50
Y Scale=2.50, 3.50
Z Scale=0.00, 0.00
X Scale Rate=0.20, 0.20
Y Scale Rate=0.20, 0.20
Z Scale Rate=0.00, 0.00
Drag=-1.00, -1.00
Color Rate=0.50, 0.70
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.80, 0.80
Rotation=-20.00, 20.00
Face=1, 1, 1
[ParticleAttributes.0]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=255, 255, 255, 80
Color End=255, 255, 255, 0
Jitter Distance=0.03
Jitter Time=0.30
TempK=107.50
TempRate=0.11
uv1=0.00, 0.50
uv2=0.50, 1.00
X Scale Goal=300.00
Y Scale Goal=300.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
<?xml version="1.0" encoding="ISO-8859-1" ?>
<FSData version="9.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<SceneryObject lat="46.024979" lon="12.579129" alt="1.5" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="SPARSE">
<Effect effectName="fx_EngineTest" effectParams="MOY=01,12;DOM=01,31;HOD=12,12;MOH=00,01;"/>
</SceneryObject>
</FSData>
I've made an engine test building along with a simple engine smoke and sound effect that I've placed using simple xml code as per the SDK [or so I thought].
The smoke effects work fine for the three minutes as prescribed, but the sound just keeps on looping until I either hit slew on and off, or turn the FSX sound on and off [press Q].
Could anyone help me fix this please?
Here's the effect file and xml
[Library Effect]
Lifetime=5
Version=2.00
Display Name=Engine Test
Radius=20
Priority=0
[Sound]
FileName=EngineTest.wav
MinAttenuationDistance=10.00
Looping=TRUE
[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1
[Emitter.0]
Lifetime=600.00, 900.00
Delay=0.00, 0.00
Bounce=0.00
Rate=20.00, 30.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-2.00, 2.00
Y Particle Velocity=10.00, 20.00
Z Particle Velocity=-2.00, 2.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=3.00, 6.00
Type=19
X Scale=2.50, 3.50
Y Scale=2.50, 3.50
Z Scale=0.00, 0.00
X Scale Rate=0.20, 0.20
Y Scale Rate=0.20, 0.20
Z Scale Rate=0.00, 0.00
Drag=-1.00, -1.00
Color Rate=0.50, 0.70
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.80, 0.80
Rotation=-20.00, 20.00
Face=1, 1, 1
[ParticleAttributes.0]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=255, 255, 255, 80
Color End=255, 255, 255, 0
Jitter Distance=0.03
Jitter Time=0.30
TempK=107.50
TempRate=0.11
uv1=0.00, 0.50
uv2=0.50, 1.00
X Scale Goal=300.00
Y Scale Goal=300.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
<?xml version="1.0" encoding="ISO-8859-1" ?>
<FSData version="9.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<SceneryObject lat="46.024979" lon="12.579129" alt="1.5" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="SPARSE">
<Effect effectName="fx_EngineTest" effectParams="MOY=01,12;DOM=01,31;HOD=12,12;MOH=00,01;"/>
</SceneryObject>
</FSData>
Last edited: