Heretic
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I've been struggling with this problem ever since creating attachpoints. The phenomenon: You tag the dummy mesh with effect A, but FSX dispays effect B. Or A and B.
Example:
The left light is infected with strobe.fx, the right one with navgre.fx. Both use a custom .fx (which can't be the cause since the landing lights also use them in a slightly bigger verion).
My landing lights had the same problem, but I cured them somehow.
I've tried completely recreating the attachpoints...different positions in the hierarchy; unlinking the attachpoints, then retagging them, then relinking them and whatever else there is.
Having attachpoints at the root level of the hierarchy kind of works, albeit with buckets of luck. I absolutely need those two attachpoints linked to the taxi light mesh 'though.
Also, I somehow get the feeling that this is an awfully major bug in FSX more than anything else.
See Bill L.'s reply here: http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?num=1248122477
Man, I just want to go out and punch someone. Preferably the ID10T who prevented Aces from fixing this.



Example:
The left light is infected with strobe.fx, the right one with navgre.fx. Both use a custom .fx (which can't be the cause since the landing lights also use them in a slightly bigger verion).
My landing lights had the same problem, but I cured them somehow.
I've tried completely recreating the attachpoints...different positions in the hierarchy; unlinking the attachpoints, then retagging them, then relinking them and whatever else there is.
Having attachpoints at the root level of the hierarchy kind of works, albeit with buckets of luck. I absolutely need those two attachpoints linked to the taxi light mesh 'though.
Also, I somehow get the feeling that this is an awfully major bug in FSX more than anything else.
See Bill L.'s reply here: http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?num=1248122477
Man, I just want to go out and punch someone. Preferably the ID10T who prevented Aces from fixing this.





