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I today had some trouble with ModelConverterX when I tried adding some dynamic lighting to some models. The newly exported models showed up fine, but the light effect did not show in P3D. After some trial and error I found the issue to be that the effects file that ModelConverterX created needs to be placed in the main effects folder inside the P3D root folder and not in the seperate effects folder I had created and registered via an add-on.xml file.
Now my question is, if there is a way while exporting a model as BGL to tell it to also look for the effects files in folder I created myself. This would make it much easier for me to keep all files belonging to one add-on together in a seperate folder outside the main P3D install.
Now my question is, if there is a way while exporting a model as BGL to tell it to also look for the effects files in folder I created myself. This would make it much easier for me to keep all files belonging to one add-on together in a seperate folder outside the main P3D install.