• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Effects on Objects with SimConnect

Messages
158
Country
us-northcarolina
Assuming I know an attach point name, can I trigger an effect of my choosing on it with SimConnect?

There are several threads in here that imply indeed you can:

http://www.fsdeveloper.com/forum/threads/interacting-with-scenary-effects.12901/
http://www.fsdeveloper.com/forum/threads/heat-seeking-missile.6928/
http://www.fsdeveloper.com/forum/threads/effect-doesent-appear.8561/

But none of these has any code or examples. There's a reference to some code at MSDN, but when I go to that link MS tells me the "archive has been removed".

Any help greatly appreciated. Searches and attempts to experiment are coming up empty for me right now.

Dutch
 
No one's replied yet, so, impatient, I did it this way.

I created an invisible aircraft, and assigned 10 effects to each of the lights. I spawn the thing and trigger the effect I want, then despawn it.

When I need more than 10 different I'll create another object, ad infinitum.

Rube Goldberg is smiling in his grave...that's guaranteed, actually...but this works well enough.

It would still be great to have the more flexible solution if anyone's who's figured it out is still around.

Or, if anyone knows where the ESP code samples live now, if they do.
 
Back
Top