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I didn't know you could get null value numbers from gdalinfo! And I know there's no way around the visible line where terrain resolution changes LOD.
It never fails: when reading through the linked posts from Gary's comments I always seem to learn something new I can do, or come across an answer to something unrelated to my original problem that I've spent countless hours trying to figure out. Or at least I get a better understanding of something I couldn't quite grasp before (still trying to wrap my head around the triangular polygons/TIN files). Here goes nothing... thank you gentlemen!
EDIT: There seems to be two different levels to my Mexico terrain, immediately south of San Diego: You can see one section along the coast in the picture that probably is about 575 feet below sea level. Then there is a massive drop-off beyond that. Once I changed NullValue to -999999, that brought the section that was -575 up to where it should be, with visible hills and terrain features, but the area east of that is still about a million feet down. /EDIT
It never fails: when reading through the linked posts from Gary's comments I always seem to learn something new I can do, or come across an answer to something unrelated to my original problem that I've spent countless hours trying to figure out. Or at least I get a better understanding of something I couldn't quite grasp before (still trying to wrap my head around the triangular polygons/TIN files). Here goes nothing... thank you gentlemen!
EDIT: There seems to be two different levels to my Mexico terrain, immediately south of San Diego: You can see one section along the coast in the picture that probably is about 575 feet below sea level. Then there is a massive drop-off beyond that. Once I changed NullValue to -999999, that brought the section that was -575 up to where it should be, with visible hills and terrain features, but the area east of that is still about a million feet down. /EDIT
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