Hello guys,
I was having a problem where my object in MSFS always displays emisive texture even during the day time, i have enabled day_night_cycle. I was looking for a solution for few days, even tried the latest BlenderToMSFS plugin. But no luck. Finally found the problem in the below line in the gltf file.
Before:
"emissiveFactor": [
1,
1,
1
],
After:
"emissiveFactor": [
0.988235354,
0.988235354,
0.988235354
],
The plugin exports by default with a value of 1, which is causing the emissive texture to always display even during the daytime, i have changed it to 0.988.. and it is working now. I searched if there are any properties within the blender itself to configure this value but couldn't find one. I may be wrong, if i missed anything. Please let me know. Hope it helps someone who was facing this issue like me.
Thanks
I was having a problem where my object in MSFS always displays emisive texture even during the day time, i have enabled day_night_cycle. I was looking for a solution for few days, even tried the latest BlenderToMSFS plugin. But no luck. Finally found the problem in the below line in the gltf file.
Before:
"emissiveFactor": [
1,
1,
1
],
After:
"emissiveFactor": [
0.988235354,
0.988235354,
0.988235354
],
The plugin exports by default with a value of 1, which is causing the emissive texture to always display even during the daytime, i have changed it to 0.988.. and it is working now. I searched if there are any properties within the blender itself to configure this value but couldn't find one. I may be wrong, if i missed anything. Please let me know. Hope it helps someone who was facing this issue like me.
Thanks
