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empty space between AG tiles

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italy
The tiles in global mapper
tilesGM.jpg



The way it looks in annotator after ScenProc

AG_annotator.jpg
 
And what kind of processing did you do with the features?
 
Well, you post two pictures and don't give any information what kind of processing you did on the features with scenProc. So how can we try to help you with so few information?
 
I was not being lazy and I was not expecting people to be Aladdin :) I really thought the images were self explanatory.

"what do u mean?" = I don't understand what you mean with your question.

Let me try...
I process 5 types of vegetation and 2 types of buildings.

There's not margin (blank space) between the shapes. Also, there's not overlapping, which is a reason I know that could cause those that.

My source is split in tiles.
 
But what do you tell scenProc to do with your data? Any reprojection? Do you subtract features? Do you only split it to the grid? Do you export as polygonal vegetation or rectangular vegetation?

I can see from the picture that this is not what you expect, but it doesn't tell anything about what you try to do.
 
# @0@= 1
IMPORTOGR|E:\veg-type1\file@0@.shp|*|*|NOREPROJ
IMPORTOGR|E:\veg-type2\file@0@.shp|*|*|NOREPROJ
IMPORTOGR|E:\veg-type3\file@0@.shp|*|*|NOREPROJ
IMPORTOGR|E:\veg-type4\file@0@.shp|*|*|NOREPROJ
IMPORTOGR|E:\veg-type5\file@0@.shp|*|*|NOREPROJ
#
IMPORTOGR|E:\build-type1\file@0@.shp|*|*|NOREPROJ
IMPORTOGR|E:\build-type2\file@0@.shp|*|*|NOREPROJ
#
SPLITGRID|AGN|LAYER=featurename
#
CREATEAGNPOLYVEG|FTYPE=POLYGON;LAYER=veg1|{GUI}
CREATEAGNPOLYVEG|FTYPE=POLYGON;LAYER=veg2|{GUI}
CREATEAGNPOLYVEG|FTYPE=POLYGON;LAYER=veg3|{GUI}
CREATEAGNPOLYVEG|FTYPE=POLYGON;LAYER=veg4|{GUI}
CREATEAGNPOLYVEG|FTYPE=POLYGON;LAYER=veg5|{GUI}
#
CREATEAGNGENBUILD|FTYPE=POLYGON;LAYER=build-type1|{GUI}
#
CREATEAGNGENBUILD|FTYPE=POLYGON;LAYER=build-type2|{GUI}
#
EXPORTAGN|FSX|E:destpath
 
That looks quite normal. I'll have another look tonight to see if I have an idea.
 
Hi,

Sorry, no, I forgot.

I don't have your data of course, but the only weird thing I see if the LAYER=featurename in the SPLITGRID step. Do you have any features with that attribute?

What did you try to achieve by not splitting those features? In general I don't split building polygons, but all others should be split.
 
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