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FSX Engine Fire SimConnect variable

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panama
I am trying the SimConnect ENG FIRE:index simvar without success. I have done everything but when I trigger with this:

simConnect.RequestDataOnSimObjectType(DATA_REQUESTS.REQUEST_FIRE, DEFINITIONS.EngineFire, 0, SIMCONNECT_SIMOBJECT_TYPE.USER);​

I get a response from the simulator in my data request indicating 'false' on this structure:

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)]
struct EngineFire
{
public bool Engine1Fire;
}
The data request was registered as follows:

simConnect.AddToDataDefinition(DEFINITIONS.EngineFire, SimVars.ENGINE_ON_FIRE_1, SimUnits.BOOLEAN, SIMCONNECT_DATATYPE.INT32, 0.0f, SimConnect.SIMCONNECT_UNUSED);
simConnect.RegisterDataDefineStruct<EngineFire>(DEFINITIONS.EngineFire);​

what am I doing wrong? I get no exception, just that it is false and don't see any fire being set on the engine.
 
Great, that was it! how could I have missed it! I got it working now but it is a pity that there is no Engine Fire notification event
 
Something very odd is happening. I am trying it with the default C172 (single engine) and when my definition structure has 2 bool (for a twin) triggering fire on Engine 1 does not work. If I trigger on Engine 2 then it the single engine goes on fire but it won't get extinguished until I toggle it off with engine 1. It seems it is mixed up as to what is engine 1 or 2 even though it is a single engine plane.
 
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