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enhancement idea for SETAGNBUILDINGHEIGHT

Messages
64
Country
italy
Hello Arno,
I'd like to be able to define, in the same configuration file, different heights of buildings.

Example:

# @0@=10.3
# @1@=10.8
# @2@=46.7
# @3@=47.1

#all agn tiles within yellow rectangle
# @4@=10.38
# @5@=10.52
# @6@=46.97
# @7@=47.06

#all agn tiles within blu rectangle
# @8@=10.53
# @9@=10.70
# @10@=46.80
# @11@=46.89

IMPORTOGR|italy-latest.osm|@0@;@1@;@2@;@3@|building;natural;leisure;power;highway|NOREPROJ

SETAGNBUILDINGHEIGHT|*|@0@;@1@;@2@;@3@|0.1;0.7;0.2;0.0
SETAGNBUILDINGHEIGHT|*|@4@;@5@;@6@;@7@|0.1;0.5;0.7;0.3
SETAGNBUILDINGHEIGHT|*|@8@;@9@;@10@;@11@|0.0;0.8;0.7;0.0



t6Koo7n.jpg


Do you think it's possible?

Thank You
 
Hi,

You can already set different heights based on polygons. So make some polygons that define the different areas and then you can test them in the filter of the step.
 
I thought you were limited to 1.2km to change building heights. Are you saying I can create multiple polys inside 1.2km tile and set building footprints inside those polys at different heights?
 
It's per tile indeed. The step tests if the center of the tile is inside the polygon or not when setting the height.
 
Sorry, I did not understand properly filter logics: i thought to filter buindings types, what in fact not possible :rolleyes:

Thank you very much!
 
I thought you were limited to 1.2km to change building heights. Are you saying I can create multiple polys inside 1.2km tile and set building footprints inside those polys at different heights?

as long as a tile center falls within a poly you're verifying against;
you can set height to that tile/ploy region individually and texture for the specific tile

theoretically you can grid the whole area you're working on to individual AGN poly size;
since they each will fall within its own center; you can assign height to each AGN tile individually,
if you use Vogel AGN Merge tool, you should know the KML grid i'm referring to
(where you generate KML to see the AGN grid...)
 
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