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I have been experimenting, or rather teaching myself how to make environment maps. Last night I was finally able to achieve the expected effect in MCX. The problem is after I export to FSX the face with the reflection texture is non- existent. It works fine if I do not add a reflective texture and use specular only. I was wondering if the reflective texture should convert as it's own texture or does it merge with the diffuse texture somehow? After export there are only two textures, the specular and the diffuse which is why I say that. What's the problem?
Note: no errors in the event log
Thanks for your help.
Note: no errors in the event log
Thanks for your help.

