• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Envmaps FSX2Blender

Messages
104
Country
france
Hi,

I have some trouble with envmaps. The wiki manual shows the settings for Blender but what about the settings in FSX? I know that bue is top, dark bottom but I am stuck for the other faces. Anyone can help me ? Thank's!

JMC
 
Hello... (sorry, about the multiple edits, was trying to figure out what you were asking along with what the wiki was trying to convey)...

The layout for a EnvMap (EM) within Blender is totally different then what is used in FSX and/ or P3D. The Blender Toolset doesn't know what to do with the EnvMap (EM) once it is placed, therefore, it might be best to not use it unless you have multiple files of the different layouts (1 for Blender (.psd) and another for FSX (.dds) through your graphics editor; Photoshop or GIMP - filenames the same - except for the filename extensions). The Toolset, upon saving to a model will (need to verify this) hold or save the EnvMap filename in the correct slot. Unfortunately, Blender's layout for a EnvMap isn't compatible to most, if not all, 3-D graphics games.

A possible option is to convert your model without the EnvMap slot filled, then add the proper EM filename within MCX. Hopefully someone will confirm if the EnvMap name is saved within the proper slot when converting within Blender. I don't think the Toolset has the means to convert the EnvMap correctly for FSX and/or P3D upon converting the model.

The Blender layout for an EnvMap (EM) is:
Blender (EM) layout.png


For FSX and/or P3D is:
FSX (EM) layout.png


I hope this helps,...
 
Last edited:
Back
Top