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EOD Tool for 3D Objects works !

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44
Country
germany
Hi all,
i have an old Tool Fs2002/2004, his name is EOD.
This is a tool he has all the features what are make with Gmax, but it works for user not so strong.
I make a big Tower with Bildings and textures, lights and so on
at 20 minutes. After i was finished compile to API File.
Then i start the Modellconverter and make from this a mdl File.
After this with creator my own BGL File.
Then i copied to FSX Addon Scenery Folder.
The textures in this tool work only at 24Bit Standard !
Before i copied the textures to Addon Texture folder i compiled with DXT Tool to the extended DXT5 Texture.
Thats all....and works.

i will contact the autor from this EOD tool and will show what he can make that we can insert an DDS or other texture format for our Obejects...
Let we see.

The downloadabel EOD Tool find we at flightsim.com

Regards Uli
 

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Hi,

If you afterwards convert them to MDL like you describe this should be OK. Using the API directly into FSX is not something I would recommend, as the old code use in it gives less performance.
 
Hi,

Hi Arno,
no, i make a mdl File from new EOD Tool generated API File.
In your Converter see what LOD´s and Points for Object.
In my scenery is no less the performance.

I fly in FSX with all Features at maximum, and i have a frame rate over 70 !
The machine is not the best, but he was made for FSX and Graphic.
Duo core Pentium 2,5 GHZ / 4GB Ram, and nvidia Geforce 8xxx Series, high speed drive with 32MB Ram. Directx 10 !

Best regards
ULI
 
Hello
EOD is a very esay to learn / use tool to create API for FS9.
Then you can place them in bgl with FS Scenery Creator or SceneGenX for instance.
Unfortunately, the behaviour of such API in FSX is very odd (flickering, move of objects when you move your aircraft,...).

If you have many perso API, first convert them with Arno tool to mdl, then include them in a library bgl.

Pierrot - FMEP
 
EOD with dds Textures

Hi,
The owner from EOD Tool has make a update for the dds Textures at FSX.
We can at this time building Objects with dds Textures.

That is very important when you use the FSX with directx 10.
Excample:
All Aircraft from FS 9 are not show with texture when you have run the FSX with directx 10.
When you switch to directx 9 you see the textures from FS9 Aircraft.
Also is that the same at the Objects from FSX.
Excample.
At the org libary are many FSX Objects there are no textures at night.
That comes from the extended Textures, this textures was make for directx 9 and not for directx 10.

All dds Tetxtures are function at directx 9 and 10 !

Best wishes.

ULI
 
Hi,

I cannot find any updates on Matthias Brückner's website to support dds textures. Where did you find this update for EOD?
 
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