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All I had done was to edit the GUID before export and:
ModelConverterX.dll dated 7th June.
Edit. I think the export was to 3DS. What I really wanted was an FSX MDL which worked when I tried it
Code:
************** Exception Text **************
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at ASToFra.ObjectRenderer.Renderer3DHandlerType.DrawModelPart(ModelPart mPart, RenderNodes renderNodes)
at ASToFra.ObjectRenderer.Renderer3DHandlerType.RenderModelPart(ModelPart p, RenderNodes renderNodes)
at ASToFra.ObjectRenderer.Renderer3DHandlerType.RenderSceneGraphNode(SceneGraphNode sn, RenderNodes renderNodes)
at ASToFra.ObjectRenderer.Renderer3DHandlerType.RenderSceneGraphNode(SceneGraphNode sn, RenderNodes renderNodes)
at ASToFra.ObjectRenderer.Renderer3DHandlerType.RenderScene()
at ASToFra.ObjectRenderer.Renderer3DHandlerType.Paint(Object sender, PaintEventArgs e)
at System.Windows.Forms.Control.OnPaint(PaintEventArgs e)
at CSGL12.CSGL12Control.OnPaint(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
ModelConverterX.dll dated 7th June.
Edit. I think the export was to 3DS. What I really wanted was an FSX MDL which worked when I tried it
Last edited:



