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Error Generating Model

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ca-ontario
I need your help here, cause I'm going nuts with this.

I'm trying to compile an aircraft using makemdl but after adding a series of switches I get the following as the log.

Running Cockpits

Start! (_temp_interior.x)
Loading X _temp_interior.x...
Processing...
Model units are 1024.00 units/meter
eyepoint: (0.000000,0.000000,0.000000)
Sorting alpha polys by distance to eye...
Sorting by Material...
Welding...
Generate BGL...
Done!
Running model

Start! (_temp.x)
Loading X _temp.x...
Processing...
Model units are 1024.00 units/meter
Sorting by Material...
Welding...
Generate BGL...
Done!
Generate crash tree 1 (1072 bytes)
Assembling: _temp.azm
_temp_1.asm(7993) : error A2005: symbol redefinition : _temp_anim_0_end
Error!


The switches are all the same, other than the names, and the keyframes are all there. So I don't get why it works with the first couple, but then any of the others generate errors. Usually the above means missing keyframes, but all the keyframes are there!
 
Sorry its not working Andy. I have no idea what it could be.

Is this for FSX? I note this has an X file stage and an ASM file stage in it. If this is for FSX, this could be really good news.



Bill
 
I'm totally stumped because I'm using the exact same part names I've used in previous projects, with the exact same keyframes.
 
Andy,

You could start exporting the plane without certain parts and see which group it is that is stopping it. Then narrow the group down to which part it might be.

You could also start with parts that were last modified.

Another thing that has got me before, but only in FS9 Gmax, was a bad Material. I have had some, usually in 'blue' color, that will be bad. I dont know how I did that, but it happened. Usually a bad file will crash the material library and also corrupt the gmax file.


Bill
 
That's basically what I had been doing, and it didn't seem to produce consistant results. Finally, last night I found that there was a completely unrelated part which was missing a keyframe, and for reasons unknown, would only cause errors if certain of these new switches were animated as well.

I think it's fixed...for now.

Thanks for the suggestions!
 
Glad you found the issue Andy.

We should write a giant list of 'how to' diagnoses for such cases so everyone will not be stranded for so long on a simple issue.


Another thing that has got me before, but only in FS9 Gmax, was a bad Material. I have had some, usually in 'blue' color,

Bill

What I meant here, for others to know, was by 'blue' I meant that if you look on a Material library list, you'll see red and blue dots beside Materials. The ones that always gave me a hassle was ones with blue dots, for some reason.



Bill
 
that if you look on a Material library list, you'll see red and blue dots beside Materials. The ones that always gave me a hassle was ones with blue dots, for some reason.

Bill, the "blue dots" mean that either you haven't click the checkered box to display the material...

...or the material is currently not assigned to any mesh.
 
Bill, the "blue dots" mean that either you haven't click the checkered box to display the material...

...or the material is currently not assigned to any mesh.


Hey Bill,

Roger that. But, it was always a blue assignment material that always failed or became corrupt. Why? I have no idea.
 
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