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I need your help here, cause I'm going nuts with this.
I'm trying to compile an aircraft using makemdl but after adding a series of switches I get the following as the log.
Running Cockpits
Start! (_temp_interior.x)
Loading X _temp_interior.x...
Processing...
Model units are 1024.00 units/meter
eyepoint: (0.000000,0.000000,0.000000)
Sorting alpha polys by distance to eye...
Sorting by Material...
Welding...
Generate BGL...
Done!
Running model
Start! (_temp.x)
Loading X _temp.x...
Processing...
Model units are 1024.00 units/meter
Sorting by Material...
Welding...
Generate BGL...
Done!
Generate crash tree 1 (1072 bytes)
Assembling: _temp.azm
_temp_1.asm(7993) : error A2005: symbol redefinition : _temp_anim_0_end
Error!
The switches are all the same, other than the names, and the keyframes are all there. So I don't get why it works with the first couple, but then any of the others generate errors. Usually the above means missing keyframes, but all the keyframes are there!
I'm trying to compile an aircraft using makemdl but after adding a series of switches I get the following as the log.
Running Cockpits
Start! (_temp_interior.x)
Loading X _temp_interior.x...
Processing...
Model units are 1024.00 units/meter
eyepoint: (0.000000,0.000000,0.000000)
Sorting alpha polys by distance to eye...
Sorting by Material...
Welding...
Generate BGL...
Done!
Running model
Start! (_temp.x)
Loading X _temp.x...
Processing...
Model units are 1024.00 units/meter
Sorting by Material...
Welding...
Generate BGL...
Done!
Generate crash tree 1 (1072 bytes)
Assembling: _temp.azm
_temp_1.asm(7993) : error A2005: symbol redefinition : _temp_anim_0_end
Error!
The switches are all the same, other than the names, and the keyframes are all there. So I don't get why it works with the first couple, but then any of the others generate errors. Usually the above means missing keyframes, but all the keyframes are there!

