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Error message w/non-existant paths

Folks, I've been chasing the wrong problem. I thought the problem was FS9 issuing the "can't find texture folder" message after you placed the statric models - which will happen if the textures for SAMM-generated models are not handled as set out in the user manual. But, upon careful re-reading of some of the reports, I find it has to do with FS9 error messages issued while using Instant Scenery 2 to place the models.

First of all, this appears to be solely an IS2-with-FS9 problem. There does not appear to be a similar situation when IS2 is used with FSX. The other good news is that, once placed and FS9 is restarted, the SAMM models will display normally - with textures and without FS9 error messages

Basically, (as others have commented) it seems that IS2 does not "know" how to handle the texture folders SAMM creates. It also appears that when a model refers to a texture in a sub-folder (such as SAMM generates), IS2 mistakes that texture as something for the current user aircraft.

It appears that when you place a model with IS2, IS2 makes a copy of the model and textures and places them in a temporary scenery folder that it "tricks" FS into displaying. But, because IS2 "thinks" the textures are related to the user aircraft, it modifies its copy of the model so that its texture list "points" to the user aircraft folder. But, of course, the required textures aren't there, so FS9 objects. Then FS9 displays the models without textures. (Some of you have discovered that if you place the texture subfolders in the FS9\Textures, the model is displayed textured. That's because the FS9\textures folder is FS9's "last-resort" location for textures. If it doen't find a scenery texture where it's declared in the model file, it looks in FS9\Textures.)

Fortunately, FS9 issues the "missing texture folder" messages only once, which gives us the basis of a workaround. That is, once you start IS2 and select the SAMM library, select each model in turn, clear FS9's error mesage and go on to the next. Then you may place the models normally - but they will only be textured during the IS-session if you have placed a copy of their texture subfolder in FS9\Textures. If you don't need to see the textures to differentiate between models for placement, don't worry about them. They will show normally when you later run FS9 without IS. Or, you can clear the error messages as they occur. Just know that once you've done this, you can place the models successfully.

This problem likely is not isolated to SAMM models; it will similarly affect any scenery that uses textures in sub-folders - a perefectly legitimate (if somewhat unusual) method under both FS9 and FSX. Clearly, it is a deficiency in Instant Scenery 2 when used with FS9. Perhaps you should make the developers of IS2 aware and ask them to fix it.

Hope this helps a few of you place SAMM models with IS2.

Don
 
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Don has explained in technical detail what I've been trying to say in a more general way. Here's a step-by-step illustration of how to use IS to place SAMM library objects in FS9.

1. I created a library containing four C208s. I told SAMM to create the library in the FS9/Addon Scenery/Scenery/Static Aircraft folder. I have chosen to leave the texture sub folders where they are rather than move them to the FS9/Texture folder. Why? Just for the sake of simplicity. The library, grand caravan.bgl, is in the Static Aircraft/Scenery folder.

2. In pic 2 I've run FS9, opened IS and chosen the grand caravan.bgl library. The error messages appear the first time (sometimes also the second time) each object is selected. I just go through and select each object and get the error messages out of the way.

3. In pic 3 I've placed the objects. The textures don't show yet. As Don has pointed out, if I had moved the texture sub folders into the FS9/Texture folder, the textures would be showing.

4. In pic 4 I've exited and reloaded FS9. IS is NOT running. The objects and textures are displayed correctly. If I were to run IS and open this scenery, the textures would disappear and reappear again on the next re-load of FS9.

Hope this helps. I'm guessing that this affects scenery designers only...once the scenery is installed by an end user there should be no error messages. I have not tested this, though.
 

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Thanks, Sid. I've taken the liberty of placing a copy of your post also in the new sticky above. Hope you don't mind.

Don
 
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