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Hi Arno,
I am converting one of our old airports which was designed for FS2002/FS2004, so that it can be used in FSX/P3D. Some of the objects causes errors when trying to optimize drawcalls.
The import itself works fine and the object is visible in the preview. When I go to Material Editor - Drawcalls and Press "Predict drawcalls" MCX runs in an endless loop.
Here is one example of the files that causes problems. I guess it has something to do with repeating textures but I am not sure.
Jörg
I am converting one of our old airports which was designed for FS2002/FS2004, so that it can be used in FSX/P3D. Some of the objects causes errors when trying to optimize drawcalls.
The import itself works fine and the object is visible in the preview. When I go to Material Editor - Drawcalls and Press "Predict drawcalls" MCX runs in an endless loop.
Here is one example of the files that causes problems. I guess it has something to do with repeating textures but I am not sure.
Jörg

