Yes.Thanks Gary for all the explanations. NZQE is really a nice complex designed strip in FS2020 only. FS2024 version has been scaled down.
So then, when you say you found the Haze / Mist Effect, was it in FS2020?
Attached are the one I found in FS20 NZQE. There were no other appropriate smoke or mist (for falls and rivers) in FS2020. Next step would be to create ourK80 own. The object library you mentioned is great but I try to avoid more and more to force people to use dependencies for my sceneries.
UPDATE: See the Edits to my post above in this thread on Page-1:
https://www.fsdeveloper.com/forum/threads/ever-seen-this-with-your-custom-model.459929/post-933273
It is possible that the Effect(s) cited above at NZEQ must be custom configured for 2024 versus 2020.
The SDK Docs allude to the unique attributes present in compiled SPB files used in Visual Effects and other types of SPB files, and they admonish us that we may not (should not ?) attempt to use them in 3rd party scenery ...and expect them to actually work.
This 'may' allude to such files as being capable of achieving highly unique configurations specific to current rendering scenarios in MSFS at the time they are 'composed'.
Alternatively, it may infer that they contain code intended to obfuscate efforts to duplicate them (as in ...protection of intellectual property ?).
Based on what (little) I have read thus far on the new format used for "Special Effects" in MSFS in a distinct sense compared to FS2Kx *.Fx files., it seems the SPB file format is a compiled XML code set that is indeed highly capable of capturing multiple elements and parameters which are required to render a MSFS "scene", possibly including everything- and more- than previously captured in Saved Flight *.FLT files in FS2Kx.
So, AFAIK, it 'may' be premature (until we know more) ...to consider an implication of copyright protection having been implemented by Asobo for "Visual Effects" as a deterrent to use of 3rd party Effects in SPB file format.
My initial impression is the SDK Docs are simply stressing that each SPB configuration can be unique to each rendered state of the sim.
As to what happened to the "Haze" / "Mist" / "Smoke" effects from 2020 at NZQE, if present in a 2024 load of the NZQE scenery from the NZ_Simulations Library and Milford Sound, or other packages, the SPB code may have been uniquely configured for the 2020 rendering engine and the parameters set on the developers installation at the time it was 'captured' to XML, then compiled into a SPB as a Visual Effect.
In 2024, 'Lens Flare' Effect near dusk is seen without a specular rainbow of colors; but the shimmering mist and cloud-like haze is not.
The latter attributes suggest the Effects are dynamic, and not a FS2Kx graphical 'pixel orgy' displayed as a kind of cycling *.Fx Sprite.
Thus, my guess is, at best, we 'may' (possibly ?) be able to "re-configure" existing 2020 Effects so that they can be used in 2024.
Otherwise, as you stated above, we may need to re-create them via MSFS SDK tools to meet (different) rendering requirements in 2024.
Based on my cursory glance at the SDK workflow required to simply display Effects, there is no quick and easy way to view existing Effects to see how they run, without first setting up a scenery project through that ridiculous and convoluted "Org Chart Spaghetti" graphic configuration that currently seems to be the fascination of some in the coding community.
I would rather just load up the Effect in the equivalent of FS2Kx "Visual Effects Tool" and display it in the sim at / near the selected user SimObject in a matter of seconds.
Otherwise, I would be glad to use a MSFS-compatible version of Arno's Special Effects Editor feature via MCX, or his stand-alone utility of the same name ...to view and edit Effects.
I do not want to create an entire ecosystem in which to develop a scenery just to view and tinker with the SDK, so I more readily can learn what it contains and what it can do.
Instead of cultivating spontaneity and ease of use, the SDK seems to be MS profiling, tracking, and data-mining gone horribly wrong.
BTW: It might be best to move our latter posts on this un-related topic to another thread in the MSFS SDK or Special Effects sub-forum:
https://www.fsdeveloper.com/forum/forums/msfs-sdk-devmode.155/
https://www.fsdeveloper.com/forum/categories/special-effects.118/
GaryGB
Last edited:

