This all falls under the heading of smoothing, so before I describe this, I should ask if there's anything you all use for smoothing other than Smoothing Groups. I have to confess to not fully understanding smoothing, I guess...
Does this seem sound to you? I was doing a tutorial on modeling and the artist recommended that for an area I don't want smoothed, to select two edges, the use a connect modifier to slide a new edge closer to the edge I want to exclude. The theory here is that it will only smooth to that placed edge and no farther. Now I have been trying this, but not having a whole lot of luck with it. I want my fuselage round, but I want the cockpit trim to stay sharp...
What do you guys think?
Kevin
Does this seem sound to you? I was doing a tutorial on modeling and the artist recommended that for an area I don't want smoothed, to select two edges, the use a connect modifier to slide a new edge closer to the edge I want to exclude. The theory here is that it will only smooth to that placed edge and no farther. Now I have been trying this, but not having a whole lot of luck with it. I want my fuselage round, but I want the cockpit trim to stay sharp...
What do you guys think?
Kevin
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