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Excludes

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Hi guys,

I know this is kind of a dumb question, and I haven't had a chance to print the SDK again so I can sift through info away from the computer...

Is it possible to create a 'water flatten exclude' that only excludes the water flatten part of the scenery (the water must still display)...

The goal is to get rid of water plateaus in photoscenery...

Cheers,
Dean.
 
I use sbuilderx to make an exclusion polygon.
exclude_All_Water_Polygons

This will often cause the water to become land out to a qmid boundary usually 11-13 which you then need to fill with a vectorpoly of Hydro_Default_Perennial to cover up the offending land.

FSX all the world is land. When you exclude the water it is based on a grid system (qmid) when you get even just a small part of a grid cell the whole cell becomes land.

Lots of threads describe this such as...
http://fsdeveloper.com/forum/showthread.php?t=9161
 
No, I was actually specifically asking about "water flatten excludes", I need to keep the water itself...

I also only use the SDK's and have professional GIS software I'm using which means I don't need to use SBuilder...

I think I did find the answer in another thread though from Doug Matthews which sounds like the whole water system needs excluding which is a very big problem as I can't really exclude europe and usa wide water completely and replace it all by hand...
 
Your problem is that the water polygons require 3d vertices. Unlike fs9, I don't think there is anything like -9999 to give "mesh clinging" water. The only way I know is to exclude the default polys and obtain new source data for new polys. Your gis might allow you to overlay 2d vector polygons on top of DEM data and derive 3d vector shapefile polygons from it.

The only way I know to extract the default data would be to take a screen shot of TMFViewer, and find a way to get vectors from the raster file, unless someone develops a reverse engineering tool t=for the cvx files.

scott s.
.
 
Guys I appreciate your efforts to help but I do actually know all that...

My original question was simply is it possible to "exclude water flattens", i.e. just the flatten, not the water...

The answer from Doug appears to be no...

I already have water flattened within my DEM's anyway which basically means the only option is to turn water flattens to none or slope in the terrain.cfg which will have to be up to end users to decide...

I could conceivably re-do water myself with a lot of GIS processing but I think I'll stick with UTX and recommending users turn all water flattens to sloped ;-) Seems to be the most effective work-around...

Cheers,
Dean.

P.S. The other possible solution I can think of is to run a hex edit patch over the BGL's and change all water instance GUID's to use the altered terrain.cfg from Luis which does give back the clinging water...

In all though I still think the UTX solution will work best...
 
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Yep, my reasoning is the water polys only know they have 'flatten' information associated with them because of the cfg file- So you could only exclude the whole polygon (and therefore the flatten) or change the behaviour of that polygon via the cfg file.
 
Yeah that's a bit of a pain, unless only using it with photoscenery...

And why was FS11 shut down again??? :(
 
Guys I appreciate your efforts to help but I do actually know all that...

My original question was simply is it possible to "exclude water flattens", i.e. just the flatten, not the water...

The answer from Doug appears to be no...

The answer from Doug is no. :)

-Doug
 
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Kind of related to this topic

In the SDK doc's it states that for exclusions you can either exclude ALL, exclude 'types' (i.e. all water polys) or exclude specifics:

3. Exclude specific types of shapes (for example, only one lane gravel roads or only golf course polygons) by using one of the GUIDs listed in Vector Shape Properties GUIDs.

This last one doesn't appear to work for me- For example, excluding the coastal water polygons (using the guid for these in the default data: {2D103429-89EB-4CB3-A61E-E188E79C77E7}) does work.....but also excludes the inland river polygons (E5DD-xxxx).

I only want to exclude the coastal water as I'm playing with a new coastline and don't have the data or need to replace the rivers.

Can anyone confirm it works for them?
 
Kind of related to this topic

In the SDK doc's it states that for exclusions you can either exclude ALL, exclude 'types' (i.e. all water polys) or exclude specifics:



This last one doesn't appear to work for me- For example, excluding the coastal water polygons (using the guid for these in the default data: {2D103429-89EB-4CB3-A61E-E188E79C77E7}) does work.....but also excludes the inland river polygons (E5DD-xxxx).

I only want to exclude the coastal water as I'm playing with a new coastline and don't have the data or need to replace the rivers.

Can anyone confirm it works for them?

Can you provide samples or screenshots (from both game and TmfViewer)?

-Doug
 
First pic is with both the new water and the excludes active (Ive placed the excludes in a different folder with a lower scenery priority than the new water data)- The inland water, with a different GUID to that in my exclude is also excluded.

2009-6-29_20-42-35-589copy.jpg


Second is with the exclude deactivated- The inland water shows fine

2009-6-29_20-45-5-843copy.jpg


Third is the default data- Oceans with a GUID of {2D103....}- This is what I want to exclude (note, this is a different location to the screen shots above but the data is the same)
Ocean.jpg

The forth image is the default data showing the inland water Guid of {E5DD.....}
Rivers.jpg



The last image is my exclude (with the GUID of just the coastal water) and my data (adding the coastal water back in) in Tmf Viewer

Untitled-1copy.jpg
 
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