Having finally figured out how to create autogen trees over the top of MegaSceneryEarth Idahov3 with both Autogen Annotator and scenProc I now have run into another issue.
Despite carefully creating the vegetation poly so it does not touch or come close to the airport runway I still have autogen trees popping up on some of the runways, I assume that isbecause of the size of the autogen cell. I thought a simple exclude in ADEX or creating a polygon that excludes autogen would solve it, but it doesn't.
I have placed exclusion rectangles all the way down the runway and I have created a polygon that excludes only autogen. That polygon is 10 feet wider and longer than the runway. Neither one excludes the autogen trees created with either Autogen Annotator from the FSX SDK or with scenProc. Both AA and scenProc create .agn files to place the autogen trees. Is there something special about .agn trees that will not let them be excluded?
Would SBuilderX do the trick?
Randy
Despite carefully creating the vegetation poly so it does not touch or come close to the airport runway I still have autogen trees popping up on some of the runways, I assume that isbecause of the size of the autogen cell. I thought a simple exclude in ADEX or creating a polygon that excludes autogen would solve it, but it doesn't.
I have placed exclusion rectangles all the way down the runway and I have created a polygon that excludes only autogen. That polygon is 10 feet wider and longer than the runway. Neither one excludes the autogen trees created with either Autogen Annotator from the FSX SDK or with scenProc. Both AA and scenProc create .agn files to place the autogen trees. Is there something special about .agn trees that will not let them be excluded?
Would SBuilderX do the trick?
Randy



...and read the linked threads cited above (especially the first one !
), however 

