Hello All,
I'm just taking my first steps into messing around with scenery so a big thank you for the resources on here and in the Wiki without which I wouldn't have got anywhere.
Over the last couple of days I've tried to get FPST - Sao Tome down from it's default altitude of 530ft to it's actual altitude of c.25ft, thus removing the mesa I get with FS Global mesh (at least I assume FS Global covers the island). In SBuilder X I've used an exclude terrain polygon and then a mask polygon of grass at 25ft. I've also used ADE to edit the airfield slightly and bring it's altitude down.
This has worked but with a consequence both unintentional and that I can't seem to get rid of.
At first I thought my exclude was too big and was touching other areas of the terrain to produce this, so now my exclude is a small square inside the airfield boundary with the intention of just removing the terrain within the airfield's boundary. It hasn't made any difference so I wonder if I haven't understood the GUIDs properly. Here's the XML from SBuilder for the EXX:
<?xml version="1.0"?>
<metadata xml:lang="en">
<FlightSim>
<Geometry clipLevel="11"></Geometry>
<AttributeSet>
<AttributeBlock name="Exclusions" guid="{AC39CDCB-DB78-4628-9A7C-051DA7AC864A}">
<Field name="Uuid" type="GUID" />
</AttributeBlock>
<AttributeBlock name="Texture" guid="{1B6A15BB-05FB-4401-A8D1-BB520E84904C}">
<Field name="Guid" type="GUID" />
</AttributeBlock>
</AttributeSet>
</FlightSim>
</metadata>
I've tried changing the "Texture" GUID to 46BFB3BD-CE68-418E-8112-FEBA17428ACE, apparently the GUID for the airfield boundary but with no change. I've even tried running the .dbf, .shp, .shx and .xml through shp2vec with -ADDTOCELLS. That didn't work either. My other thought was to try xml2shp as detailed in the Wiki Modifying Airport Elevation but it appears my xml skills are lacking because xml2shp won't run the file.
Before I start redesigning the whole island is there a way to avoid this and if there is, what am I doing wrong?
Many thanks in advance,
Dan.
I'm just taking my first steps into messing around with scenery so a big thank you for the resources on here and in the Wiki without which I wouldn't have got anywhere.
Over the last couple of days I've tried to get FPST - Sao Tome down from it's default altitude of 530ft to it's actual altitude of c.25ft, thus removing the mesa I get with FS Global mesh (at least I assume FS Global covers the island). In SBuilder X I've used an exclude terrain polygon and then a mask polygon of grass at 25ft. I've also used ADE to edit the airfield slightly and bring it's altitude down.
This has worked but with a consequence both unintentional and that I can't seem to get rid of.
At first I thought my exclude was too big and was touching other areas of the terrain to produce this, so now my exclude is a small square inside the airfield boundary with the intention of just removing the terrain within the airfield's boundary. It hasn't made any difference so I wonder if I haven't understood the GUIDs properly. Here's the XML from SBuilder for the EXX:
<?xml version="1.0"?>
<metadata xml:lang="en">
<FlightSim>
<Geometry clipLevel="11"></Geometry>
<AttributeSet>
<AttributeBlock name="Exclusions" guid="{AC39CDCB-DB78-4628-9A7C-051DA7AC864A}">
<Field name="Uuid" type="GUID" />
</AttributeBlock>
<AttributeBlock name="Texture" guid="{1B6A15BB-05FB-4401-A8D1-BB520E84904C}">
<Field name="Guid" type="GUID" />
</AttributeBlock>
</AttributeSet>
</FlightSim>
</metadata>
I've tried changing the "Texture" GUID to 46BFB3BD-CE68-418E-8112-FEBA17428ACE, apparently the GUID for the airfield boundary but with no change. I've even tried running the .dbf, .shp, .shx and .xml through shp2vec with -ADDTOCELLS. That didn't work either. My other thought was to try xml2shp as detailed in the Wiki Modifying Airport Elevation but it appears my xml skills are lacking because xml2shp won't run the file.
Before I start redesigning the whole island is there a way to avoid this and if there is, what am I doing wrong?
Many thanks in advance,
Dan.

