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Hi,
looks like I can't reply to my own post on the avsim-forum.
Well never mind, maybe I'll get some feedback here much earlier.
Arno mentioned, that a bounding box will define
the exclusions in Gmax for FS9.
Though I already heard that it's not recommended to modify
that bounding box, I'd like to give it a try (in shrinking it),
as the Gmax-defined bounding box is as big as it deactivates
some scenery from another designer.
So here my questions.
How can it be achieved to modify the bounding box?
What tools can support that task?
Where can I found documentation about this?
Regards,
Papa
---------This is the original post:-----------------------
Hi there,
I recently created a bridge with Gmax 1.2 for FS9.
Everything seemed to be fine, execpt for some other
scenery beeing influenced, which however is more than
300m away from my scenery. There is absolute no geometry
in that area.
As Gmax doesn't offer any control about scenery-exclusion
(as far as I know),
how can I find out what had been excluded automatically
and how can it be modified.
Any help will be appreciated.
Regards,
Papa
Papa Looser
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Replies to this topic
arno Mon Mar-14-05 10:20 AM
Member since Mar 07th 2002
3781 posts Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM Click to send message via ICQ
#26075, "RE: Exclusion-Problem with Gmax/FS9"
In response to Reply # 0
Hi Papa,
Automatically all autogen objects within the bounding box of your GMax object are removed you can not do anything about that. But this is only a very local effect.
If you want to exclude other parts of the default scenery as well, you need to add an exclude command to the XML you used when you were placing your object.
Arno
looks like I can't reply to my own post on the avsim-forum.
Well never mind, maybe I'll get some feedback here much earlier.
Arno mentioned, that a bounding box will define
the exclusions in Gmax for FS9.
Though I already heard that it's not recommended to modify
that bounding box, I'd like to give it a try (in shrinking it),
as the Gmax-defined bounding box is as big as it deactivates
some scenery from another designer.
So here my questions.
How can it be achieved to modify the bounding box?
What tools can support that task?
Where can I found documentation about this?
Regards,
Papa
---------This is the original post:-----------------------
Hi there,
I recently created a bridge with Gmax 1.2 for FS9.
Everything seemed to be fine, execpt for some other
scenery beeing influenced, which however is more than
300m away from my scenery. There is absolute no geometry
in that area.
As Gmax doesn't offer any control about scenery-exclusion
(as far as I know),
how can I find out what had been excluded automatically
and how can it be modified.
Any help will be appreciated.
Regards,
Papa
Papa Looser
Alert | IP Printer-friendly copy | Edit | Reply | Reply with quote | Top
Replies to this topic
arno Mon Mar-14-05 10:20 AM
Member since Mar 07th 2002
3781 posts Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM Click to send message via ICQ
#26075, "RE: Exclusion-Problem with Gmax/FS9"
In response to Reply # 0
Hi Papa,
Automatically all autogen objects within the bounding box of your GMax object are removed you can not do anything about that. But this is only a very local effect.
If you want to exclude other parts of the default scenery as well, you need to add an exclude command to the XML you used when you were placing your object.
Arno
