Ano...
Hi, My first post here even though I've read your site from the very beginning and also many thousands of your posts on Avsims Scenery forums...
Just had to say thanks for all you have given over these last 15 years or so that I've read you...
I really have enjoyed your 1.4.0 r2395 as it's just brilliant work, and I have to also say thanks for all the fine YouTube training video's...
Ok I just had a quick question... I have a bgl which has a fence that crosses a highway and I've wanted to fix the fence for a long time just for personal use and was hoping ModelConverter X would have had a .dae export, or a .skp export filter that I could have used to correct the bgl in Sketchup...
I see the Import formats all all there but can you explain to me why ModelConverter X can't use the .dae, and or .skp export filters...? I just figured there must be some legalities involved but if you could clarify why they are not included in ModelConverter X it would help me just understand better...
Thanks...
bnick
Hi, My first post here even though I've read your site from the very beginning and also many thousands of your posts on Avsims Scenery forums...
Just had to say thanks for all you have given over these last 15 years or so that I've read you...
I really have enjoyed your 1.4.0 r2395 as it's just brilliant work, and I have to also say thanks for all the fine YouTube training video's...
Ok I just had a quick question... I have a bgl which has a fence that crosses a highway and I've wanted to fix the fence for a long time just for personal use and was hoping ModelConverter X would have had a .dae export, or a .skp export filter that I could have used to correct the bgl in Sketchup...
I see the Import formats all all there but can you explain to me why ModelConverter X can't use the .dae, and or .skp export filters...? I just figured there must be some legalities involved but if you could clarify why they are not included in ModelConverter X it would help me just understand better...
Thanks...
bnick

