Hi!
I have created an object and added textures to it in SketchUp. All the textures is in one single 1024x1024px
image. I have then positioned the textures using the pins (right-click > position....)
So in the Materials dialog i have one Material, the 1024x1024px image containing all the walls, roofs et.c...
Everything looks good in SketchUp, but when i try to export it as a .dae file to import it into MCX it creates a new folder with the same name as the .dae file with textures. The problem is that that texture is not the original 1024x1024 px image, but has been broken up into all of it's components. Ex the roof section of the image that i have positioned is now a single file. This messes up the whole idea with minimizing drawcalls using just 1 image instead of 10 for the textures.
What am i doing wrong?
I have created an object and added textures to it in SketchUp. All the textures is in one single 1024x1024px
image. I have then positioned the textures using the pins (right-click > position....)
So in the Materials dialog i have one Material, the 1024x1024px image containing all the walls, roofs et.c...
Everything looks good in SketchUp, but when i try to export it as a .dae file to import it into MCX it creates a new folder with the same name as the .dae file with textures. The problem is that that texture is not the original 1024x1024 px image, but has been broken up into all of it's components. Ex the roof section of the image that i have positioned is now a single file. This messes up the whole idea with minimizing drawcalls using just 1 image instead of 10 for the textures.
What am i doing wrong?