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Hi all,
I have made some changes that will help to export complex objects. These changes will be in the next development release.
For FSX MDL files the MDL writer will split parts that have over 65535 vertices. The new part that is created gets a slightly changed material (specular color is altered a tiny bit).
Also when there are parts with over 43000 triangles, the drawcall batching will be automatically disabled, as I found out that else the entire part will not show up.
For FS2004 MDL files something similar is done, but here the limit is 23000 triangles per model part. These are also split. In this case it is not needed to alter the material. When trying to export to a FS2004 scenery MDL with over 65535 there will be an error, as MakeMDL can't do this (I will keep searching for a work around for this).
I hope these changes are useful.
I have made some changes that will help to export complex objects. These changes will be in the next development release.
For FSX MDL files the MDL writer will split parts that have over 65535 vertices. The new part that is created gets a slightly changed material (specular color is altered a tiny bit).
Also when there are parts with over 43000 triangles, the drawcall batching will be automatically disabled, as I found out that else the entire part will not show up.
For FS2004 MDL files something similar is done, but here the limit is 23000 triangles per model part. These are also split. In this case it is not needed to alter the material. When trying to export to a FS2004 scenery MDL with over 65535 there will be an error, as MakeMDL can't do this (I will keep searching for a work around for this).
I hope these changes are useful.
