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Exporting Gmax Planes to X-Plane?

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us-arizona
Hey all,

I thought I would start off with the first question for the X-Plane forum.

How do you convert a plane from Gmax (scene) to X-Plane?


I have heard of two paths but first you need to export the scene. I have heard that exporting through a particular game format (Quake?) and then importing that into either Blender or XP Plane Maker (about $50.00 the last time I checked).

Has anyone you know tried this? A chance we could get them in here to explain? I remember one gentleman that designed in both Gmax and Blender (I think it was Blender) where he could export his plane in both FS9/FSX and X-Plane formats. He made a very nice XP payware of the Mu-2 Mitsubishi turboprop twin.

There are some tutorials out there on Blender including at YouTube. Seems like a very powerful 3D design engine. Radically different from standard 3D design engines, different interface. I think I heard that a new Blender is on the verge of being released with a redone interface, some improvements, etc. I 'might' be wrong, but that is what I heard.


Bill
 
Many thanks Mike.

It appears that they are trying to get Blender models into Gmax for FSX, rather then Gmax models into Blender for XP9.

If only there were hire-able converter makers out there, people who would/could make a converter program that could take, for instance, a Gmax model, and export it into XP9 format..... arrgh.
 
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