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Hey -- I just get a dropdown with image.0xx for each of the 25 or so missing textures... So I'm not sure how to get the desired textures into Blender. They are in a TEXTURE folder adjacent to the .fbx file. When I click on the folder icon just to the right and select/load the correct image, nothing happens...Hello
1) Within the below image: Where the "Image.016" is located. Click on the Mountain icon. What does it show?
View attachment 81977

Here's what I'm talking about -- the selected area correctly identifies the proper texture file and renders it, but it's still designated image.009...Hey -- I just get a dropdown with image.0xx for each of the 25 or so missing textures... So I'm not sure how to get the desired textures into Blender. They are in a TEXTURE folder adjacent to the .fbx file. When I click on the folder icon just to the right and select/load the correct image, nothing happens...
For three of the associated textures, there is a thumbnail that corresponds to the correct texture image, but still only an image.0xx number, and not a filename. These are the textures that seem to have randomly rendered onto the model at import.

That's a good question. There are about 25 textures assigned to this model. I am able to see where each is rendered only by highlighting them in MCX. I cannot figure out a way to see how each texture was mapped on a UV map. When I exported to .fbx in MCX, the exported .fbx stayed in the same folder as the original .mdl and correctly pulls the textures from the adjacent TEXTURE folder when viewed in MCX, the same way as any .mdl file would be rendered by MCX.Since I don't have the scenery in front of me - What does the original Texture sheet look like? Send by PM, if you would please. When you exported to an fbx file... what happen with the textures?


Arno -- this is exactly what I ended up having to do. Also, the textures were not being rendered by Blender as the original BMPs. I had to convert to .dds, but then flip them back over again (BMP style) in order for them to appear correctly on the model while in Blender, rather than upside down. Same in reverse once the model was exported back out, to view textures correctly in MCX!Hi,
Did you try to put the fbx file and textures in the same folder? MCX uses the FS search logic to look for textures, but Blender will not. In the FBX file there is only a filename, no path, just like in the MDL files.