• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Exporting to FSX

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unitedkingdom
Hi,

I'm quite happy exporting a model to FS2004, but I'm not having so much fun with FSX. I know you need to create a GUID, but WHERE do you create this? It it applied to the whole model, a part, or doesn't it matter????

Best regards,
Robin.
 
In Max/GMax, open the LODName Tool, Click on the button cleverly labled "Create new GUID for this file..."

If you've already Saved your .gmax project, the "Friendly Name" will already be filled in, otherwise you'll have to type one in manually. :D
 
Hi,

That wasn't quite the "where" I meant :D but thanks anyway! It answers the question "where" the GUID goes - in the file, rather than to any specific part in the hierarchy. :)

I'm just trying to figure out how different FSX modeling is from FS2004, that's all. :) Materials seem the largest difference (both format (DDS) and type within gMax).

Best regards,
Robin.
 
Robin, FSX Materials are only obvious because they're so "visible" and "in your face..." :D

However, the single, greatest difference is that FSX is much less tolerant of "sloppy modeling" than FS9 and previous versions.

Colocated vertices and open edges will create a visual nightmare with shadowing, which is even more critical when trying to make your model FSX/SP2 compliant.

All geometry must be fully manifold, i.e., "watertight" otherwise the shader drawn "volume shadows" will be broken up horribly.
 
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