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Exporting to OBJ without FSX materials

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unitedkingdom
I got the knack of exporting my last model as an OBJ without the toolkit enabled from the cycles materials and I had only to change the "color xx" using MCX to the material names.

Now I have a scene with 4 materials, each on separate objects, but I only get two materials in MCX, one of which is able to be changed, the other is messed up with regards to the objects and mapping.

Is this a bug with MCX reading materials from blender cycles mode?

I can't get it to export, even as a 3ds. I think I have to chnage to blender render mode and delete and redo all of the materials unless anyone has any ideas?
 
** Right, I've changed to Blender Render mode changed all of the materials and activated the toolkit again and exported them as FSX materials. Works like a charm. It nearly works with renders, it's a shame!
 
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