Hi,
I have imported, scaled, moved and rotated a SAMM converted blackhawk heli and exported it again.
I used Library Creator xml to make the bgl.
I placed the bgl in the scenery with the ADE LOM.
This LOM describes the object as 100 times its MCX adapted size and shows so on the ADE screen.
Besides the fact that I have no textures (well, almost none), the size in FSX is nevertheless correct.
Upon importing the MCX made mdl again, MCX gives me an error message:
System.ArgumentException: Ongeldige tekens in pad.
bij System.IO.Path.CheckInvalidPathChars(String path)
bij System.IO.Path.GetExtension(String path)
bij ASToFra.TextureObject.TextureSearcher.FindTexture(String filename, String startFile, String livery, Boolean onlyStartFolder)
bij ASToFra.TextureObject.TextureSearcher.FindTexture(String filename, String startFolder, String livery)
bij ASToFra.ObjectModel3D.TextureDictionary.GetTextureImage(String t, String p, String livery)
bij ASToFra.ObjectModel3D.ObjectModel.GetTextureImage(String t)
bij ASToFra.ObjectRenderer.Renderer3DHandlerType.ReadTexture(String mTexture)
bij ASToFra.ObjectRenderer.Renderer3DHandlerType.LoadTextures()
bij ASToFra.ObjectRenderer.Renderer3DHandlerType.ProcessObjectModel()
bij ASToFra.ObjectRenderer.Renderer3DHandlerType.set_ObjectModel(ObjectModel value)
bij ASToFra.ModelConverterX.MainWindow.SetPreview(Int32 index)
bij ASToFra.ModelConverterX.MainWindow.UpdateFormAfterImport()
bij ASToFra.ModelConverterX.MainWindow.bwImporter_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e)
bij System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e)
bij System.ComponentModel.BackgroundWorker.AsyncOperationCompleted(Object arg)
I use the latest MCX dev release.
So much for my findings.