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Howdy!
Hard to write a compact title for what I am investigating upon. I never used light maps before made exception for virtual cockpit back-lighting. In FS-9, I can edit the ASM files and link light mapping to whatever light I want. My model is divided in sections for use with ULE, therefore I will have light maps activated by:
- Virtual cockpit: panel lights
- pax cabin: cabin lights
- Wings: wing lights (not NAV)
- fuselage: default. (Landing lights and/or Anything else)
Leaves me wondering, how to do in FS-X? via gMax I have no access to ASM files whatsoever. It appears that material properties allow only for back-lighting to be controlled via panel lights. Any thoughts?
Hard to write a compact title for what I am investigating upon. I never used light maps before made exception for virtual cockpit back-lighting. In FS-9, I can edit the ASM files and link light mapping to whatever light I want. My model is divided in sections for use with ULE, therefore I will have light maps activated by:
- Virtual cockpit: panel lights
- pax cabin: cabin lights
- Wings: wing lights (not NAV)
- fuselage: default. (Landing lights and/or Anything else)
Leaves me wondering, how to do in FS-X? via gMax I have no access to ASM files whatsoever. It appears that material properties allow only for back-lighting to be controlled via panel lights. Any thoughts?
