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Prompted by a brief exchange with the MILVIZ team earlier, am posting this as I thought it might be of interest, and I hope it's a suitable candidate for the showcase forum - an effort at recreating, as far as possible, the unclassified components of the F-22 avionics and pilot interface (effectively representing a wholesale upgrade of the default F-22 in P3D). I've been working on this project for a while now, but it's essentially complete, barring a couple of things.
The core systems modelled at this point encompass (effectively) the latest Increment 3.1/3.2A, Update-5 standard, and include:
* Vehicle Management System (fully custom autopilot, FBW surface scheduling accurate to available data, automatic stability systems, accurate engine auto-start, line-in-the-sky automatic ground-collision avoidance).
* Integrated Vehicle Subsystem Controller (varied APU, electrical, fuel management logics, including the voice warning system, all modelled on available data).
* Centrally Integrated Processer (primarily data entry and management logics)
* UFD/SMFD/PMFD cockpit displays (modelled largely on public F-22 simulators, and, for now, providing CNI, A-A target data/symbology, some navigation symbology, and ICAW messages/alert tones).
* Integrated Control Panel (menus and operational logics modelled as far as possible on available data).
* MIL-STD 1787 HUD (Developed according to the 1787 standard, with accurate, F-22 specific symbology).
Experimental features at this point include a (not-yet program of record) Helmet Mounted Display system, and a SAR ground mapping radar mode (for Increment 3.1). The former needs work on the conformality mapping, while the latter needs the requisite XML/C++/Camera interface. If anyone can offer any advice and support on this point, I would be very grateful indeed.
Additional features of this project include the improving of the default F-22 .air file, so as to enable the missing high-mach supercruise capability, the unlocking of a limited drop-tank capability, and replacing the existing default sounds with a professionally developed set. I have done a rework of the ModelDef to clean up some of the cockpit controls and lighting options, but have not integrated this yet.
There is currently no support for native (P3D) or third-party (TacPack) weapons, and that is mainly because of the extensive additional development requirements involved - also, I am quite content to fly around unarmed. I am exploring getting the necessary Common WEZ symbology in-place, in light of Increment 3.2B.
If nothing else, I hope this project might serve to disprove the oft-cited claim the F-22A was so highly classified that nothing remotely sensible could ever be attempted, avionics-wise. That said, hard information about the functioning of the F-22 pilot interface is *extremely* difficult to come by (far less so than the F-35, developed and publicised in the internet era), so this project was only possible after some very careful and very time-consuming research.
The core systems modelled at this point encompass (effectively) the latest Increment 3.1/3.2A, Update-5 standard, and include:
* Vehicle Management System (fully custom autopilot, FBW surface scheduling accurate to available data, automatic stability systems, accurate engine auto-start, line-in-the-sky automatic ground-collision avoidance).
* Integrated Vehicle Subsystem Controller (varied APU, electrical, fuel management logics, including the voice warning system, all modelled on available data).
* Centrally Integrated Processer (primarily data entry and management logics)
* UFD/SMFD/PMFD cockpit displays (modelled largely on public F-22 simulators, and, for now, providing CNI, A-A target data/symbology, some navigation symbology, and ICAW messages/alert tones).
* Integrated Control Panel (menus and operational logics modelled as far as possible on available data).
* MIL-STD 1787 HUD (Developed according to the 1787 standard, with accurate, F-22 specific symbology).
Experimental features at this point include a (not-yet program of record) Helmet Mounted Display system, and a SAR ground mapping radar mode (for Increment 3.1). The former needs work on the conformality mapping, while the latter needs the requisite XML/C++/Camera interface. If anyone can offer any advice and support on this point, I would be very grateful indeed.
Additional features of this project include the improving of the default F-22 .air file, so as to enable the missing high-mach supercruise capability, the unlocking of a limited drop-tank capability, and replacing the existing default sounds with a professionally developed set. I have done a rework of the ModelDef to clean up some of the cockpit controls and lighting options, but have not integrated this yet.
There is currently no support for native (P3D) or third-party (TacPack) weapons, and that is mainly because of the extensive additional development requirements involved - also, I am quite content to fly around unarmed. I am exploring getting the necessary Common WEZ symbology in-place, in light of Increment 3.2B.
If nothing else, I hope this project might serve to disprove the oft-cited claim the F-22A was so highly classified that nothing remotely sensible could ever be attempted, avionics-wise. That said, hard information about the functioning of the F-22 pilot interface is *extremely* difficult to come by (far less so than the F-35, developed and publicised in the internet era), so this project was only possible after some very careful and very time-consuming research.