RicherSims
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Have any devs successfully used the Fake Terrain material setting?
My understanding is that it's supposed to apply shaders to your material so that it matches the ground in all lighting conditions. However I see no difference on my object.
I'm trying to match an object to the surrounding ground. I've applied a similar detail texture and detail normal to match the ground, but the brightness of the object is always different from the ground as visible in the 2 images below. (I've had to result to manually adjusting the source image brightness, which is a tedious matter of trial and error as MSFS does not automatically reload textures)
The real ground is sloped towards the river and the fake terrain is the roadway built along the river.

Any ideas?
My understanding is that it's supposed to apply shaders to your material so that it matches the ground in all lighting conditions. However I see no difference on my object.
I'm trying to match an object to the surrounding ground. I've applied a similar detail texture and detail normal to match the ground, but the brightness of the object is always different from the ground as visible in the 2 images below. (I've had to result to manually adjusting the source image brightness, which is a tedious matter of trial and error as MSFS does not automatically reload textures)
The real ground is sloped towards the river and the fake terrain is the roadway built along the river.


Any ideas?