Rotornut44
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Hello all!
I just wanted to announce that I'm working on converting the original FSX Fantasy of Flight airport scenery by Vassilios "Dimus" Dimoulas to MSFS native (http://www.sim-outhouse.com/sohforu...74-Fantasy-of-Flight-v1-0-uploaded-to-library).
This conversion is being done with permission from the original author.
Although I say "conversion" this is more of a "based on" scenario, as the only things I will be using from the original scenery are the models and their textures. Everything else, terrain, placement, ect, is all being done from the ground-up. The models themselves, are even getting some tweaks under the hood (Mostly performance related for now). I have substantially reduced drawcalls and am working on adding LODs. Of course, there is much room for improvement, but this would require a complete redo of the textures and remap of all the models.
For now, I'll leave that for a future update.
I'm expecting to have a dev release out in the next few weeks, after which I plan on further improving the airport over time, maybe even a bit of collaboration (If anyone would be interested). While the 1.0 release version will be available on my website and flightsim.to, the dev version is planned to be exclusive to flightsim.to. This will help to keep most of the discussion/feedback in one place.
I will update this post as I make more progress. Until then, here's how things are shaping up after about 3 days of work:
I just wanted to announce that I'm working on converting the original FSX Fantasy of Flight airport scenery by Vassilios "Dimus" Dimoulas to MSFS native (http://www.sim-outhouse.com/sohforu...74-Fantasy-of-Flight-v1-0-uploaded-to-library).
This conversion is being done with permission from the original author.
Although I say "conversion" this is more of a "based on" scenario, as the only things I will be using from the original scenery are the models and their textures. Everything else, terrain, placement, ect, is all being done from the ground-up. The models themselves, are even getting some tweaks under the hood (Mostly performance related for now). I have substantially reduced drawcalls and am working on adding LODs. Of course, there is much room for improvement, but this would require a complete redo of the textures and remap of all the models.
For now, I'll leave that for a future update.
I'm expecting to have a dev release out in the next few weeks, after which I plan on further improving the airport over time, maybe even a bit of collaboration (If anyone would be interested). While the 1.0 release version will be available on my website and flightsim.to, the dev version is planned to be exclusive to flightsim.to. This will help to keep most of the discussion/feedback in one place.
I will update this post as I make more progress. Until then, here's how things are shaping up after about 3 days of work:

