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Feature Request: Support for 32 Bit Index Buffers

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unitedkingdom
Hi Arno,
Currently, MCX doesn't support any models with index buffers higher than 16 bit. Dovetail Games' Flight schools aircraft models have been stepped up with 32 bit index buffers which are beyond the scope of what FSX can handle.

Would it be possible to add this feature? Currently, when attempting to open the models, MCX gives an "Object reference not set to an instance of an object" error...

Thanks,
 
For context, DTG added a INDX riff section that consists of 32 bit indices (count is size of section / sizeof(UINT32)) and a VTXC section, which appears to be 4 bytes per vertex, so I'm guessing this is a 4 channel, 8 bits per channel vertex color.
 
I'm sure it would be a good feature when there's a way to add content to DTG sims, but aren't we jumping the gun a bit?
 
I haven't checked the new sim yet, but if possible I'll add support.

It would be really interesting if there is an SDK to export as well.
 
Thanks Arno.

It would be really interesting if there is an SDK to export as well.
Unfortunately there isn't going to be one. DTG aren't so keen with 3rd party content for Flight School, but they may release an SDK for the upcoming simulator.
 
Hi,

Support has been added now, just download the new release tomorrow.

It was actually quite easy, since P3D v2 already had a 32 bit index buffer, but they call the section IND3 instead of INDX. The warning for the VTXC section is also suppressed, although I don't really read those colors.

The model shows in MCX with a lot of reflection, so it might be they use a different shader. That's not reflected in MCX for now.
 
Hi Arno,

Thank you very much. Will try it out for sure.
Glad to know that you didn't face too much difficulty with it!

Thanks again,
 
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