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Maybe related to my <model>.x.xanim problem, but here goes:
My textures exports with both .bmp and .dds??
Material Material {
0.103669; 0.148737; 0.053336; 1.000000;;
96.078431;
0.030776; 0.043522; 0.016914;;
0.000000; 0.000000; 0.000000;;
TextureFilename {"fuselage_T.bmp.dds";}
DiffuseTextureFilename {"fuselage_T.bmp.dds";}
FS10Material {
0.103669; 0.148737; 0.053336; 1.000000;;
0.030776; 0.043522; 0.016914;;
And the propeller:
Material PropBlurred {
0.640000; 0.640000; 0.640000; 1.000000;;
96.078431;
0.500000; 0.500000; 0.500000;;
0.000000; 0.000000; 0.000000;;
TextureFilename {"Prop_Spinning.bmp.dds";}
DiffuseTextureFilename {"Prop_Spinning.bmp.dds";}
FS10Material {
0.640000; 0.640000; 0.640000; 1.000000;;
In Blender:
In Blender i use fuselage_T.bmp and in FSX fuslage_T.dds
As stated in my previus post, it worked in Win8.1 (Cant remember Blender and Blender2fsx versions)
Now Win10, Blender 2.76b and Blender2Fsx 0.84. SDK = P3D 1.4 (Lesson learned
)
Also the first export, the filename is T17.blend.x - i rename to T17.x and export, but the animation file is T17.x.xanim. And therefore the T17.MDL has no animation. Which make kind of sense...
I can rename T17.x.xanim to T17.xanim and do manual XToMdl. And if i rename my texture to fuselage_T.bmp.dds both animation and texures works... But is it Win10, Blender or Blender2Fsx that is pulling my leg???
My textures exports with both .bmp and .dds??
Material Material {
0.103669; 0.148737; 0.053336; 1.000000;;
96.078431;
0.030776; 0.043522; 0.016914;;
0.000000; 0.000000; 0.000000;;
TextureFilename {"fuselage_T.bmp.dds";}
DiffuseTextureFilename {"fuselage_T.bmp.dds";}
FS10Material {
0.103669; 0.148737; 0.053336; 1.000000;;
0.030776; 0.043522; 0.016914;;
And the propeller:
Material PropBlurred {
0.640000; 0.640000; 0.640000; 1.000000;;
96.078431;
0.500000; 0.500000; 0.500000;;
0.000000; 0.000000; 0.000000;;
TextureFilename {"Prop_Spinning.bmp.dds";}
DiffuseTextureFilename {"Prop_Spinning.bmp.dds";}
FS10Material {
0.640000; 0.640000; 0.640000; 1.000000;;
In Blender:
In Blender i use fuselage_T.bmp and in FSX fuslage_T.dds
As stated in my previus post, it worked in Win8.1 (Cant remember Blender and Blender2fsx versions)
Now Win10, Blender 2.76b and Blender2Fsx 0.84. SDK = P3D 1.4 (Lesson learned
Also the first export, the filename is T17.blend.x - i rename to T17.x and export, but the animation file is T17.x.xanim. And therefore the T17.MDL has no animation. Which make kind of sense...
I can rename T17.x.xanim to T17.xanim and do manual XToMdl. And if i rename my texture to fuselage_T.bmp.dds both animation and texures works... But is it Win10, Blender or Blender2Fsx that is pulling my leg???
