If you are handling large amounts of files during a scenery development (like I am currently), it gets tedious making small changes and loading FS each time to see the result.
I use a batch file to convert folders of psd to bmp - as do others. This is very helpful.
I also "associate" in Windows a double click on an xml file runs BGLcomp.exe Handy for compiling, as even a drag a drop gets tedious.
Can anyone else think of any time saving shortcuts? -- For instance, quite often I am working on one texture sheet at a time and only change small things and need to see the result in FS. Running the batch file on the entire folder gets a bit tedious, as does dragging the single psd onto imagetool, converting to dxt3, adding mipmaps and saving out to bmp and then running FSX.
I use a batch file to convert folders of psd to bmp - as do others. This is very helpful.
I also "associate" in Windows a double click on an xml file runs BGLcomp.exe Handy for compiling, as even a drag a drop gets tedious.
Can anyone else think of any time saving shortcuts? -- For instance, quite often I am working on one texture sheet at a time and only change small things and need to see the result in FS. Running the batch file on the entire folder gets a bit tedious, as does dragging the single psd onto imagetool, converting to dxt3, adding mipmaps and saving out to bmp and then running FSX.



