• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

[FINAL CALL] Second FSDeveloper Online Conference in April - Topics and Speakers Wanted!

Gaiiden

FSDevConf team
The second online conference for FS development will be taking place sometime in April, with exact dates to be determined by bother speaker and viewer availability. The first conference was focused primarily on proof-of-concept for content delivery; now that we have proven the Hangouts platform is a viable means to present these events we want to further integrate the live viewership to take full advantage of the broadcast capabilities provided by Google Hangouts.

Our first order of business is to gather up developers interested in speaking. Please feel free to use this thread to post ideas for topics you would like to see other developers address even as you are considering any topics you yourself would like to talk about. Lectures can last anywhere from 30-90 minutes and speakers are not limited in the amount of topics they would like to present, although we will cut out talks if we can't fit everything into a single weekend. All speakers with approved talks are guaranteed at least one. You can get an idea of the topics already covered and how speakers ran their sessions by viewing lectures from the first conference last year.

If you are interested in speaking please email me with the topic and synopsis of your talk, as well as your background in FS development. Please use the included subject line to ensure delivery through my spam filters. We are looking for talks covering all platforms (MSFS, P3D, X-Plane) and topics (marketing, publishing, airport design, texturing, modeling, etc). We would prefer to focus on the latest iteration of all platforms (FSX, X-Plane 10, P3Dv2) however we will also consider older platforms still in use (FS9. X-Plane 9, P3Dv1).

We will announce the speakers and topics at the beginning of March, as well as more information about scheduling for April.
 

Gaiiden

FSDevConf team
This is the last week to send in any proposals if you have an idea for a topic you would like to speak about - please drop me an email as described above before the 3rd of March!
 
Don't have your email address. I'd be happy to do some scenery design basics. Like making a building & textures in GMAX, exporting them and placing them with various programs. Don't know if someone else if doing this though, haven't really been following this...
 

Gaiiden

FSDevConf team
Check the original post Shaun, and use the subject line that comes up with the email. There is also a link to the videos from the first conference. There was a nice lecture on texturing by Bill Womack but he didn't get into exporting and placing
 
The "Email me" link switches my pc to M$ Windows 8 "Mail" and tries to get me to create an account.

Can you PM me it?
 
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