Aprons only have a resolution of 15cm/px at the moment (The same as the max aerial resolution), so downscaling is probably a decent idea. Now, what resolution equals 15cm, I'm not sure, but 1024px is a good start. Always keep your higher resolution sources as a backup.
If you don't want to use the DDS files in your final project, you can swap them for PNG files. The LODs actually behave a bit better when you do this. To do that:
1. Rename your FLAGS and JSON files accordingly (See image). You do not need to edit the contents of either of these files.
2. Open and Edit the Library.xml file. Change the file format extension on each
<Texture FileName= line for the texture you have swapped to .PNG.
3. Next, open
layout.json in either WordPad or NotePad. Update all the "path" file names for each material/file path that you changed in the materials texture folder. Make sure they match exactly. Ignore the "date" value.
4. Now, still in layout.json, you need to update the file size value for Library.xml and your newly swapped in PNG files. Right click each file and open Properties. Use the
Size: value in bytes (ex. 2,082 bytes = "size": 2082).
Now, the downside is, doing this swap makes doing updates to your package a little more inconvenient, as you will have to do this again each time you update your package. However, if you get the materials how you like them and no longer need to make changes to them, you can just keep a copy of the MaterialLibs folder and the updated layout.json. Then all you need to do is swap out the folder and copy the updated sections from your updated layout.json to the newly generated copy and replace. This is a lot easier than redoing the entire process each time.
