i am no expert, but its going well, better than expected suprisingly..lucky..
one problem ive encountered is, i export my model again and again, no problem...my gear doors dont fit perfectly..the fsx models have perfectly fitting doors...from a sensible distance they look fine, but close up the fit is not perfect...i made them from detached polys, some of the doors have a pronounced internal shape, which will be visible when open..maybe i shouldnt
detach,but work in situ,this would make working on the gear bays, and gear components more awkward...
this is my fault, your right about that...this is on a pronounced curved surface
so the doors are curved,in 3 directions, a compound curve,at least on the nosewheel...the main gear doors consist of 4 doors, some of which are attached to each other.
i can model everthing, but i have made a basic procedural error...what are the basic principles behind smoothly fitting gear doors with an awkward shape ?...jim
one problem ive encountered is, i export my model again and again, no problem...my gear doors dont fit perfectly..the fsx models have perfectly fitting doors...from a sensible distance they look fine, but close up the fit is not perfect...i made them from detached polys, some of the doors have a pronounced internal shape, which will be visible when open..maybe i shouldnt
detach,but work in situ,this would make working on the gear bays, and gear components more awkward...
this is my fault, your right about that...this is on a pronounced curved surface
so the doors are curved,in 3 directions, a compound curve,at least on the nosewheel...the main gear doors consist of 4 doors, some of which are attached to each other.
i can model everthing, but i have made a basic procedural error...what are the basic principles behind smoothly fitting gear doors with an awkward shape ?...jim

