- Messages
- 28
The contact point system is annoying, and I'll tell you why I think that. About 4 years ago a lot of people were asking why the Goose had no Wake. I tested and tested until I came to the conclusion that all type 4 contact points on an aircraft need to be in contact with the water at the same time for a wake to be displayed. Later on, OzX further proved this to me when they released an upgraded set of files for the Goose, of which the wing float contact points were lowered so that a wake was present. That of course looks and acts unrealistically.
My new goal, because I like the way a Goose tilts in the water, and I want the wake effect, is to build a gauge the display the wake effect when the Goose is on water. I referenced this... http://www.fsdeveloper.com/forum/showthread.php?t=92984&highlight=gauge+effect&page=2 and discovered that the smokesystem is the best way to 'emit' the effect using a gauge.
Now the code in there is based on an airspeed, and I want it based on a condition of on water/not on water. I searched through the SDK and found the simulation variables: SURFACE TYPE enum, and SIM ON GROUND Bool. I don't know if you can do anything with these though. I mean, I really don't know how to code that in. If you can point me in the right direction that'd be great.
My new goal, because I like the way a Goose tilts in the water, and I want the wake effect, is to build a gauge the display the wake effect when the Goose is on water. I referenced this... http://www.fsdeveloper.com/forum/showthread.php?t=92984&highlight=gauge+effect&page=2 and discovered that the smokesystem is the best way to 'emit' the effect using a gauge.
Now the code in there is based on an airspeed, and I want it based on a condition of on water/not on water. I searched through the SDK and found the simulation variables: SURFACE TYPE enum, and SIM ON GROUND Bool. I don't know if you can do anything with these though. I mean, I really don't know how to code that in. If you can point me in the right direction that'd be great.


