adr179
Resource contributor
- Messages
- 259
- Country

I came across an interesting problem: On an airport with sloped runway i have basically two scenery locations with objects, difference in altitude is 11 meters. Runway was made as a model in GMax, surrounding terrain is adjusted with sloping polys, objects scenery locations are flat within the same flatten bgl, there is an apron made in afcad on main airport elevation and another one under separate location that is higher.
All this conglomerate shows up just fine if flight is started on this airport, but if I fly to this airport from any other origin, regardless of distance, my objects are either burried into the ground or hang in the air, giving a feeling like flatten bgl is not loaded. Scenery layers are organised like this:
- objects scenery
- afcads
- flattens&excludes
- photoreal
- mesh
Any ideas?
All this conglomerate shows up just fine if flight is started on this airport, but if I fly to this airport from any other origin, regardless of distance, my objects are either burried into the ground or hang in the air, giving a feeling like flatten bgl is not loaded. Scenery layers are organised like this:
- objects scenery
- afcads
- flattens&excludes
- photoreal
- mesh
Any ideas?


