My problem is that when creating the Airport (elevation 652 feet) and I did this:
1. Downloaded from the airport PTsim image setting your track center as my coordinate axis to pass the AFCAD.
2. I create the AFCAD with EXCLUSIONS and flattens.
3. I use Gmax. I create the track and from this, I put the image PTsim and start doing the airport in great detail.
4. I make the textures for each object, first, from the GMAX, through a *. Pair compiled with MakeMDL (FS9) and get a *. X which is compiled by MakeMDL (FS2002).
5. I edit the *. ASM * _0.ASM to establish layers of textures. Of course I take the object shadows, keep files, and deselected the crash. Replacing the line: ADDOBJ by ADDCAT and put the number of layer (four by four)
Word label OBJECT_0_START
ADDCAT OBJECT_0_SCALE, 4
In my scenery I am in the layer 20
6. ASM compiled with the BGLcompiler (FS2002).
7. I open the FS9, I open the airport in question, and layers of texture generated disappearances and sudden appearances.
I have not found how to flatten the ground. In one of the tests use a flat object to create the flatten (no texture) and I could see in great detail the default field simulator. They are small hills 1 to 5 feet generating terrain as shark teeth, a little to the right is the default flatten terrain mesh of the simulator.
Until now I had no way to correct this problem … I could only raise some objects, but the aircraft sink into them and there is nothing good.
I try with Sbuilder, AFCAD, ADEX, Flight Simulator Scenery Creator, also I try with Terrain SDK but i couldn´t get compile DEM files.
Sorry for my english is not good.
I hope some body can help me.
Thanks.
1. Downloaded from the airport PTsim image setting your track center as my coordinate axis to pass the AFCAD.
2. I create the AFCAD with EXCLUSIONS and flattens.
3. I use Gmax. I create the track and from this, I put the image PTsim and start doing the airport in great detail.
4. I make the textures for each object, first, from the GMAX, through a *. Pair compiled with MakeMDL (FS9) and get a *. X which is compiled by MakeMDL (FS2002).
5. I edit the *. ASM * _0.ASM to establish layers of textures. Of course I take the object shadows, keep files, and deselected the crash. Replacing the line: ADDOBJ by ADDCAT and put the number of layer (four by four)
Word label OBJECT_0_START
ADDCAT OBJECT_0_SCALE, 4
In my scenery I am in the layer 20
6. ASM compiled with the BGLcompiler (FS2002).
7. I open the FS9, I open the airport in question, and layers of texture generated disappearances and sudden appearances.
I have not found how to flatten the ground. In one of the tests use a flat object to create the flatten (no texture) and I could see in great detail the default field simulator. They are small hills 1 to 5 feet generating terrain as shark teeth, a little to the right is the default flatten terrain mesh of the simulator.
Until now I had no way to correct this problem … I could only raise some objects, but the aircraft sink into them and there is nothing good.
I try with Sbuilder, AFCAD, ADEX, Flight Simulator Scenery Creator, also I try with Terrain SDK but i couldn´t get compile DEM files.
Sorry for my english is not good.
I hope some body can help me.
Thanks.
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