I have found something interesting in the "Global Library Objects" SDK. Right at the bottom of the list they have wharfs, jetties and marinas.
In order to use these, is it simply to write a placement file to locate them were I want? Then were do I put the bgl placement file?
Michel
Hi Michel:
Scenery Library objects are 3D MDL objects which may
or may not ...have a crash box just like any MDL we make as a custom object.
They can be placed with the "No Crash" attribute as previously discussed using BGLComp placement XML code.
Although writing one's own BGLComp XML placement code and compiling them to a BGL is an option, to reduce un-necessary workload, most developers use a FS utility to pick scenery objects from a list and place them in a semi-automated manner ...using Instant Scenery (aka "IS3" <payware>), WhisPlacer, ADE, SBuilder etc.
The "placement instruction" BGL files are then to be located in either:
[FSX install path]\Addon Scenery\Scenery
...or (better yet), in a \Scenery sub-folder nested under a [top folder]
ex: named for ones project, which is manually added to the FS Scenery Library GUI as a new "Area", thus:
[FSX install path]\Addon Scenery\[your project name]\Scenery
FYI: Regarding Instant Scenery
http://www.flight1.com/products.asp?product=iscen3
GaryGB
I was having another thought. What is I put a slight slope to all my walls and apply a ground texture? Although right now I have of idea how to do ground textures.
Michel
Although most terrain mesh "flattens" still have a 'slight' slope when examined close-up where they drop abruptly from the top to a lower elevation when there is a "
sharp" drop-off, some types of flattens are more susceptible to having water textures "creep" up onto the land surface when there is a water body adjacent to the "cliff" edge of a shoreline.
Use of careful positioning of the edge of:
* a "Water Mask" layer in
ex: the Alpha channel of a GeoTIFF (rather than painting the 'water' area absolutely black (0,0,0 HEX RGB in the visual layers of a custom photo-real aerial imagery texture source file)
...or:
* a custom 'replacement' water polygon
...can help prevent "water creep'.
One could certainly make one's shorelines and docks etc. as
terrain mesh, with custom photo-real aerial imagery
or default land class textures draped on top.
Alternatively, a high resolution ground polygon (aka "G-Poly) could be placed onto it, provided the 'top' dock surface is kept completely
flat.
The above approach could help reduce the complexity of developing your docks, and eliminate a risk of "crashes" incurred with 3D objects.
GaryGB