Ronald
Resource contributor
- Messages
- 974
We ARE the flightsim-DEVELOPERS right? We have already proven - and do know "how-stuff-works-under-the-hood" right?Whats nice is that people get updates on Steam about FSX Steam Edition, <cut> .... If you dont mind making only 40% on your work and waiting 3 months or more, then you are ok.
So now - I find myself asking: "Why do we - as developers, content generators - still allow ourselves to be told (by 3rd parties):
- how we want to deliver our own products?
- how much %profit of our own hard work we should? must? give away to:
-> the customers simulator builders?
-> our customers software-distribution platforms?
in order to get our content into the customers computers and simulators so they can enjoy it?
Lets sum op the facts over the past decades and flightsim-platforms:
- We can write our own installers,
- We can write our own manuals,
- We can begin our own distribution websites?
- We can do our own tech-support,
So why do we still need the 2 extra introduced layers overhead in the middle for?
What is stopping us from delivering our content, through our means, against our price-tags directly onto our customers computer platforms? in order to give our customers back the choice:
- from where they want to purchase our software software.
- how they want to install our products
- paying our price-tag on their own computers?
I think we should ask the questions:
- wether we want to be forced distributing our products directly to our customers,
- cutting out 2 "man-in-the-middle" / layers of overhead (DTG and Steam)?
and start dealing directly with our customers again?
What are your thoughts/ opinions about this new approach of delivering your content to your customers?







