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Flight Toolkit - AddonBuilder - Error Trapping - Lua scripting - Bracket matching

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Flight Toolkit - AddonBuilder - Error Trapping - Lua scripting - Bracket matching

Hi Steve

AddonBuilder successfully/nicely traps many errors.

As released, v1.0.25.0,
doesn't yet trap for mismatched bracketing in Lua scripting.

Example -
Currently fails for mismatched bracket error -
l_Speed_v1_Current = get_mission_value('v_Speed_v1_Empty') + ( l_mass_percent * ( get_mission_value('v_Speed_v1_MTOW') - get_mission_value('v_Speed_v1_Empty') )

Corrected version -
l_Speed_v1_Current = get_mission_value('v_Speed_v1_Empty') + ( l_mass_percent * ( get_mission_value('v_Speed_v1_MTOW') - get_mission_value('v_Speed_v1_Empty') ) )



Thanks in advance.

ATB
Paul
 
Hi Steve

My apologies.

I'd assumed your intent had been
to trap these sort of errors,
pre-compilation.

Yes NotePad++ will attempt to detect,
if the user switches 'languages' from XML to LUA.

I'll pre-check in future,
before running AddonBuilder.

ATB
Paul
 
Oh I see what you mean. I don't think it is fully possibly to do since there are a lot of variables that are Flight specific, unless I program in a complete logic of what variables, functions, etc are valid. It might be possible to add a lua parser to validate that at least the lua itself is well formed, but I'm not sure if those sorts of things are free.
 
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